info@playbonusworld.com Animation design
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Play bonus world Animation design blog

Animation design,
examined closely.

Practical writing on motion, timing, and visual storytelling — for people who think carefully about how things move.

Read on
Animation design workspace with motion studies and frame sequences

Recent Articles

Three pieces worth reading — each one focused on a specific aspect of animation craft rather than broad generalities.

What Actually Goes Into a Logo Animation for a Small Business
Animation Design Design

What Actually Goes Into a Logo Animation for a Small Business

Behind the process of building a logo animation that actually works across platforms

A behind-the-scenes look at how a simple logo animation gets built, and what decisions shape the final result.

Petra Duvall
3 min read 543
Read article
Inside a 60-Second Explainer Animation for a Service Business
Animation Design Design

Inside a 60-Second Explainer Animation for a Service Business

How production decisions on a short animation affect the final result and the budget

A step-by-step look at how a short explainer animation gets made, from script to final render.

Callum Firth
3 min read 124
Read article
How a Single Social Media Animation Gets Designed and Why It Takes Longer Than Expected
Animation Design Design

How a Single Social Media Animation Gets Designed and Why It Takes Longer Than Expected

What actually happens during the production of a short animated social post

A look at the real production steps behind a short animated post for a small business social feed.

Niamh Quigley
3 min read 52
Read article

About this blog

What gets written here, and why

Play Bonus World started in 2019 as a place to think through animation design in writing — not tutorials, not listicles, but actual analysis of how motion decisions affect what an audience feels and understands.

The pieces here tend to focus on specific problems: why a particular easing curve feels wrong, how hold frames change the rhythm of a scene, what happens when secondary motion is overdone. Each article picks one thing and stays with it.

Good animation writing starts from watching something closely, not from repeating received wisdom about the twelve principles.

If you work in motion design, character animation, or UI animation, you will probably find something useful here — though useful is not really the goal. The goal is to write things worth reading.

Recurring themes on this blog

Animation design covers a lot of ground. These are the areas this blog returns to most often.

  • 1

    Timing and easing

    The difference between a motion that reads as mechanical and one that feels considered almost always comes down to the curve. Articles here look at specific easing decisions and what they communicate.

  • 2

    Secondary motion and weight

    Overlapping action and follow-through are easy to understand in theory and surprisingly hard to calibrate in practice. Several pieces here work through specific examples where the balance is off.

  • 3

    UI and interface animation

    Screen-based motion has its own constraints — latency, accessibility, context-switching. Writing here treats UI animation as a distinct discipline rather than a simplified version of character work.

  • 4

    Narrative staging

    Where something moves within the frame, and when, shapes what the audience pays attention to. These articles look at staging decisions in animated sequences and what they reveal about intention.

Send a note

Questions about something in an article, a topic you think deserves a closer look, or a correction — all welcome at info@playbonusworld.com or through the form below.